5/29/2023 0 Comments Spellcaster university alchemy![]() There are even some locations that would make you think, “I want to build there because… it’s there!” Definitely helps add to the replay value that’s for sure. Each area has its own challenges, but also provides its own unique rewards. This immediately drew parallels with games such as Theme Hospital. Your first task will be choosing where to build your school. Now as one of the last surviving wizards, it is your job to recruit, retain and reshape the learning of the land. A cyclic battle between good and evil saw the dark Lord play his hand two years earlier, destroying the academic institutions of old. The story behind Spellcaster University is that you were caught in a war that happened too early. The Lord of Evil will return, but will we be ready? A World in Turmoil Location, Location, Location Train your proteges, send them out into the real world and call on them again when you are at your most needy. With a unique take on some of the mechanics, the goal remains similar to other simulation games. ![]() Spellcaster University is a crowdfunded simulation game from Sneaky Yak Studio. Let’s dust off the books and open up our review of Spellcaster University. Also, the potions department are currently on strike, the Alchemists have been stealing the lead from the roof and oh yes, the Dark Lord of Evil is on his way again. ![]() So here is your desk, your first job will be devising the curriculum for the next decade. Greetings Professor! It’s such a pleasure to have you joining the faculty after that unfortunate run in with the Lord of Evil. See a "chosen by light" among the first 3 and "shadow disciple" among the second 3? Light/Shadow school it is.īut in general, if you want your students to have more level 4 & 5 subjects, you really need to have them focus on the desired schools.Introducing: Spellcaster University Review Since you get 2 sets of 3 random traits to choose from when you create a house, another option is to go with what you get. Historian of Magic: The progress of evil lowered by 1%, Runes 4 Time Magic 4 (from the fandom wiki) If there's a specific future-bonus that you'd like to stack,Į.g. Personally I find demonology to be a must have. a Light/Shadow focus + nature allowed (for herbalism) school for necromancers / shield casters, Arcane / shadow + nature for aoe dps etc. There are many combinations that are useful for a dungeon run, e.g. Have combat traits like courageous and unbreakable, and only assign students to it before you head out to a dungeon. (Also build more rooms for those specific subjects, to increase the odds that your students actually take the right classes) portal 5 rune 5), in those cases prioritize the needed schools and ban all others. stargate manufacturer) require highly specialized students (e.g. Prioritize the schools necessary for that specified future. ![]() It depends on what you want your houses to do. Otherwise, one or two priority and everything else normal is fine for a house that isn't trying to create specific specialists, and it's perfectly valid to have a generalist house as well: Jack of All Trades/Worker is a great combination for a house that has all-Normal settings. (Allergic to Crustaceans and/or Pollen? Off to the low-nature/low-alchemy house with you!) Prohibited studies might also be useful if you're creating a 'dumping ground' house for students that have the negative traits associated with those magic types. If you're setting up a specialist house to produce a specific future then you probably want to make two schools focused and the others either prohibited or normal (which way you set them will determine where they go if their preferred option isn't available). ![]() If there aren't any of those either, they'll go for the nearest available Prohibited class. If there aren't any spots available in those, they'll go for the nearest available Normal class. Students who are ready to study will visit the nearest available Priority class. Prohibited also doesn't completely ban the student from attending a class of that type it just makes them an option of last resort. There are futures for every combination of two magic specializations, and futures for most three-specialization combinations, so it isn't inherently necessary (or automatically useful) to exclude magic types when setting up a house. ![]()
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